House Rules

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House Rules

Post  Aelius on Thu May 01, 2008 5:30 pm

This thread is where I will post all the small rulings that I'm changing or fixing.
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Aelius
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~STAKING, new and improved

Post  Aelius on Tue May 13, 2008 12:38 pm

Requires you to perform the following steps.

1. Win a physical challenge against your opponent, when attempting to stake someone you must bid one additional trait.
2. Win a simple test<no re-test allowed except luck>
3. Win a difficult test<no re-test allowed except luck>

Should you perform these steps you have indeed staked your opponent.


Last edited by Aelius on Fri Jun 20, 2008 3:12 pm; edited 1 time in total
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~HEALING, cause I 'am' gonna hurt you

Post  Aelius on Tue May 13, 2008 12:47 pm

I'm using two levels of damage within this larp.
> Aggravated
> Lethal

~Healing a level of lethal damage costs one blood trait, you can heal as many as your generation limit allows per turn.
~Healing an aggravated wound is much more severe. It costs 3 blood and one willpower to heal such a wound and this feat requires a days rest, so it isn't healed completely until the following evening. This also means that you can only heal one per night.


Last edited by Aelius on Fri Jun 20, 2008 3:12 pm; edited 1 time in total
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Grappling & Biting

Post  Aelius on Thu May 15, 2008 1:59 pm

GRAPPLING

To grapple someone requires some effort, you must bid an additional trait when attempting the physical test. After a target is grappled neither person may take movement steps in combat until they break free of the grapple.

BITING

Yes a bite from a vampire can indeed cause aggravated damage, but it isnít as easy as shooting a gun or swinging a stick. In order to bite someone you must first grapple with them. On any consecutive round in which your opponent is grappled you may attack with your teeth, but in this challenge you must also bid an additional trait as well.
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